PSA: This guide is VERY outdated! I created this guide many years back and haven't had the chance to update nor even complete it. Some bits and pieces of it can still be helpful, but please message me or talk to others about specific details written below. I intend to polish this guide next month; a lot of content needs to be fixed and added. Please stay tuned! Thank you. |
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A screen glows in front of you. You're finally at that step. Which class do you choose? The Warrior, which everyone depends on to tank? The Ranger, who's able to fire arrows faster than a meteor? Or the Magician, who's skills allow them to do almost anything — from supporting their peers to one-shotting their opponent.
Of course, since you're reading this guide right now, you made the amazing decision in choosing to be a Mage. Being a Mage has its own perks, it's the class with the most skills, the class that's deemed to be "overpowered," the class that's the most fun to play. Unfortunately, being a mage means being prone to getting stuck and sadly murdered because of slow skills. It can be a tough class to play but thankfully, there's ways to combat slow skills (the "I'm stuck" issue is still at thing on TWoM haha....) The chaos that you may have experience with your first few days of being a Mage can instantly be cleared. Knowing certain skill combinations and double casting can shape you into a pro faster than you'd realize! You will soon be happily tap tap tapping away the skills in your slots, and forever cherishing this lovely class.
Stats |
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The starting stats are as follows:
Points to distribute - 12
Strength - 8
Intelligence - 12
Dexterity - 9
Constitution - 8
Wisdom - 12
There are three ways to distribute these points. Mages can choose to pursue the wis route, the con route, or the con/wis route. Typically, mages will choose the con/wis route then switch to the wis route around level 35-40. Others choose the wis route then switch to the con route around level 40, or the con route then switch to the wis route around level 35.
Wis Route
Strength - 8
Intelligence - 18
Dexterity - 9
Constitution - 8
Wisdom - 18
This route fully maximizes the amount of MP you'll have. The only downside is that your HP will be low. As stated above, you can switch to the con route around level 40 or earlier.
Personally, I would choose this route because of the amount of MP. MP is precious and having plenty is a blessing when it comes to training and pking.
Con Route
Strength - 8
Intelligence - 18
Dexterity - 9
Constitution - 14
Wisdom - 12
This route fully maximizes the amount of HP you'll have. The only downside is that your MP will be low. As stated above, you can switch to the wis route around level 35 or later.
Con/Wis Route
Strength - 8
Intelligence - 18
Dexterity - 9
Constitution - 13
Wisdom - 13
This route balances the amount of HP and MP you'll have. As stated above, you can switch to the wis route to the wis route around level 35-40. This route is preferred, but the wis route is the most effective.
How Does Wis and Con Work?
Training[]
The fastest way to level up is to find a pt (party) with a Warrior or a Ranger. However, levels 1-14+ can solo and might not have to find a pt. Levels 16+ may start pting. When you reach level 40, soloing may be preferable. Additionally, having lures while you solo is an effective way of training. Killing monsters one by one is fine though.
Levels...
1-4 - Woody-Wordy Forest/Woody-Weedy Forest
5-9 - Mushroom Marshland and Mushroom Spore
10-13 - Wingfril Island Beach and Island with the Lighthouse
14-18 - Forest of Grave/Lanos Plains
14-25+ - You can go to Forest of Grave or Lanos Plains or Lighthouse Dungeon
19-24 - Kataru Mountains/Forest with Ruins
25-36 - Desert Valley/Arid Grassland
37-44+ - Hot Sand Plains
Levels...
19-30 - Polluted ForestFile:Corrupted Forest Keeper.jpg
30-40 - Marsh of Death
41-46+ - Maze Forest
If you'd rather train at Sky Castle:
Levels...
26-28 - Ancient Palace
28-30 - Western Sky Castle/Eastern Sky Castle
34-37 - Stone Fortress
35-38 - Unknown Maze
42-46+ - Fallen Temple
You can still train on mobs for levels 44 and 45. After leveling to 46, you can use Ancient Coins if you choose to.
When training I find it very effective to use these combination of skills: Doom>Flare>Flame Shock>Firebolt. While doing so, I try to stay away from the monster and make sure it doesn't hit me. I don't want to waste mp on shield or healing myself. At times, I add in freezing trap to freeze the monster. I hardly use stun. I only use it if it's really needed.
Armor(Robes)[]
Image | Name | Level |
---|---|---|
Cloth Robe | 1 | |
Novice Magician Robe | 5 | |
Apprentice Magician Robe | 7 | |
Mushroom Robe | 9 | |
Expert Magician Robe | 13 | |
Master Magician Robe | 17 | |
Charmed Robe | 22 | |
Crystal Robe | 26 | |
Monk's Robe | 30 | |
Sage's Robe | 34 | |
Robe of Silence | 38 |
Key:
Red - Must Get
Fuchsia - BF Campers
Ultramarine - Must Get/For BF Campers
Which Robe Should You Get? |
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Cotton Robe
Any Stats |
Apprentice Magician Robe
Any Stats |
+4 Mushroom Robe(if you want/have money)
Try to get a Mana Regen 1 w/ MP and/or HP Stats |
Expert Magician Robe
Any Stats |
+4 Master Magician Robe(if you want/have money)
Try to get MP and HP Stats |
+4 Charmed Robe
Try to get MP stats and/or HP stats |
+4-5 Crystal Robe
Get HP 20+, MP 28+ stats, Mana Regen 1 or HP 30+, MP 30+, Mana Regen 2 |
Monk's Robe(If you want/have money)
Try to get HP 25+ and MP 30+ stats |
+4-5 Sage's Robe(Usually for BF 4 Campers)
Get HP 34+, MP 38+, MP Regen 1 or 2 |
+4-5 Robe of Silence
Get HP 40+, MP 48, Mana Regen 2 |
Gloves and Gems[]
Image | Name | Level | |
---|---|---|---|
Mitten | 12 | ||
Monk's Gloves | 32 | ||
Gloves of Tranquility | 40 | ||
Gloves of Purification | 44 |
Key:
Red - Must Get
Fuchsia - BF Campers
Ultramarine - Must Get/For BF Campers
Black - If you have money
Which Gloves Should You Get? |
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+4 Mittens 8-12 HP |
+4 Pirate Gloves MP Regen 1, 11-16 Mana |
+4 Seruang's Heart (if you want/have money)
Try to get a 3 INT one(I don't really reccomend buying this.) |
+4-5 Monk's Glove w/ or without MP Regen
SHOULD get 4 INT |
+4-5 Gloves of Tranquility
MUST get 4 or 5 INT |
+4 Gloves of Purification 4-5 INT |
Which Gem Should You Get? |
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Syphnel's Ruby 1 INT Goddess Blessing 5.0 |
Syphnel's Emerald 1 INT |
Weapons[]
Image | Name | Level |
---|---|---|
Wooden Staff | 6 | |
Oak Tree Staff | 10 | |
Magician Staff | 14 | |
Woopa-Roopa's Staff | 16 | |
Novice Shaman's Wand | 20 | |
Shaman's Wand | 24 | |
Mystic Wand | 27 | |
Ancient Wand | 30 | |
Spiritual Wand | 32 | |
Wand of Chaos | 35 | |
Wand of Tranquility | 38 | |
Hole of Silence | 41 | |
Staff Struck by Lightning | 44 | |
Hole of Destruction | 46 |
Key:
Red - Must Get
Fuchsia - BF Campers
Ultramarine - Must Get/For BF Campers
Black - If you have money
Which Weapon Should You Get? |
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Wooden Staff, Any Stats |
+6-7 Oak Tree Staff
SHOULD get 4-6 INT |
+6-7 Magician Staff
SHOULD get 5+ INT |
+7 Woopa Roopa Staff
SHOULD get 5+ INT w/ MP Regen |
+7 Novice Shaman's Wand
MUST get 5 or 6 INT |
+7 Shaman's Wand
SHOULD get 6 INT. If you're a BF 3 camper, get a +8 one with 7 INT |
+7-8 Mystic Wand
MUST get 5-7 INT w/ or without MP stats. You have to get +8 if you're planning on skipping the Wand of Chaos or if you're camping. |
+7-8 Ancient Wand
MUST get 8 INT, CRIT 1 or 2 and MP Regen 1 |
+0 Spritual Wand
SHOULD get 8 INT* |
+6-7 Wand of Chaos
MUST get 8 or 9 INT with MP and HP stats** |
+7-8 Wand of Tranquility
MUST get 9 or 10 INT w/ MP stats. |
+0 Hole of Silence
SHOULD get 10 INT or 11 INT. I don't reccomend buying this unless you are using it for the same reason as the Spiritual Wand (see notes below). |
+7 Staff Stuck by Lightning
MUST get 12 INT w/ or without MP Regen and MP Stats. |
+7 Hole of Destruction
SHOULD get 13 INT. |
*Note: Only get this wand — clean and 8 INT — if it boosts your heal. I have only used this since my HS went up from 57 to 58 and it was useful for hsing in IDB, training pts and BF.
**Note: Using a +6 Chaos Wand isn't bad as it might seem. It is roughly about the same damage as a +7 Mystic Wand, but your damage has only a small difference depending on what your INT was using the +7 Mystic Wand. I had a +7 Mystic Wand 5 INT and changed to a +6 8 INT Chaos. My HS went up from 57(43 INT) to 58(46 INT). However, my INT is now 47, which is 59 HS and the damage is still the same. The small boost of INT allows me to attack a higher damage more often(i.e. I constantly deal 99-101 damage on Flameshock as opposed to using a Mystic Wand). Above all, buying a +7 Chaos Wand (with INT that can boost your HS) is more better than a +6 one.
Shoes[]
Image | Name | Level |
---|---|---|
Adventurer Shoes | 3 | |
Boots of Speed | 5 | |
Savage Boots | 10 | |
Shoes(ShukShuk) | 20 | |
Boots of the Blue Waterfall | 24 | |
Shoes of Tranquility | 38 |
Key:
Red - Must Get
Fuchsia - BF Campers
Ultramarine - Must Get/For BF Campers
Black - If you have money
Which Shoes Should You Get? |
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Adventurer Shoes |
+4 Boots of Speed, Any Stats |
+5 Savage Boots |
+4-5 Shoes (ShukShuk)
Try to get 9% increase. If not, 7% or 8% is fine. |
+5 Boots of the blue waterfall |
+4-5 Shoes of Tranquility
Try to get 2 or 3 INT, Mana Regen 1-2 and any Fire Resist. |
Skills[]
Magicians have many skills to choose from. The following skills show when and which skill you should get based on your level.
Level...
1 - None
2 - Flame Shock 1
3 - Flame Shock 2
4 - Flame Shock 3
5 - Freezing Trap 1 or/and Light Healing 1 or/and Shield 1
6 - Light Healing 2 or Shield 2
7 - Light Healing 3 or Shield 3
10 - Firebolt 1 and Teleport 1 and Ice Prison 1
11 - Firebolt 2
12 - Firebolt 3
13 - Freezing Trap 2
15 - Flare 1 and Carnivalize 1
16 - Flare 2 or Carnivalize 2
19 - Use skill point anyway you want to
20 - Curse of Doom 1 and Prayer of Protection 1
21 - Prayer of Protection 2 or Curse of Doom 2
22 - Flare 3 or Carnivalize 3
23 - Use skill point anyway you want to
25 - Stun 1 and Healing Wave 1
26 - Stun 2
27 - Use skill point anyway you want to
28 - Freezing Trap 3
30 - Silence 1
31 - Use skill point anyway you want to
32 - Flame Shock 4**
33 - Shield 4**
34 - Prayer of Protection 3**
35 - Fear 1 or Sara's Blessing 1*
36 - Use skill point anyway you want to
37 - Use skill point anyway you want to
38 - Use skill point anyway you want to
40 - Hellfire 1 and Neutralize 1
41 - Hellfire 2
42 - Neutralize 2
43+ - Use skill points any way you want to
*Note: Feel free to use the File:Oblivion.png if you don't have any skill points yet and want to use Sara's Blessing 1. This is useful for Battlefield (If you're in party with someone), IDB (Instant Dungeon), or player killing in a group. Therefore, use it for one of these examples if you choose to get Sara's Blessing.
**Note: Some skills can't be achieved right away due to the price or rarity, such as Shield 4. You may be able to get the expensive/rare ones at a higher level unless you're a bf camper or you just have a lot of money. You do not need to follow this skill placing section 100%! You can tweak it a little. Those expensive and rare skills can be replaced with another skill.
Skill Placing[]
There are many ways to place skills on slots. There can be one here, one there, one over there. It's best to stay organized on placing the skills though! I strongly suggest to place potions in the slots. Slot 1 should be used for attacks or main skills. Slot 2 should be used for healing skills such as Shield (Skill). Slot 3 should be for miscellaneous things -- potions, pets, or any skill that is not used often. Finally, Slot 4 should be for defensive skills such as Freezing Trap.
(Click on the skills to learn more about them!)
Levels...
10+
1st Slot- ||||
2nd Slot- |||| Potion
3rd Slot- || Potion | Use This Slot Anyway You Want To | Use This Slot Anyway You Want To
4th Slot -
15+
1st Slot- ||||
2nd Slot- ||||
3rd Slot- || Potion | Use This Slot Anyway You Want To | Use This Slot Anyway You Want To
4th Slot -
20+
1st Slot- ||||
2nd Slot- ||||
3rd Slot- | Equip | Potion | Potion or Use This Slot Anyway You Want To | Use This Slot Anyway You Want To
4th Slot- |
25+
1st Slot- ||||
2nd Slot- ||||
3rd Slot- | Equip | Potion | Potion or Use This Slot Anyway You Want To | Use This Slot Anyway You Want To
4th Slot- |
30+
1st Slot- ||||
2nd Slot- ||||
3rd Slot- | Equip | Potion | Potion or Use This Slot Anyway You Want To | Use This Slot Anyway You Want To
4th Slot- ||||
35+
1st Slot- ||||
2nd Slot- ||||
3rd Slot- | Equip | Potion | Potion ||
4th Slot- ||||
40+
1st Slot- ||||
2nd Slot- ||||
3rd Slot- | Equip | Potion ||
4th Slot- ||||
PVP[]
Player vs. Player is PVP. In this situation, one faction (The Empire of Siras or The Kingdom of Lanos) will attack the opposing faction (1 vs 1). It can go like Ranger vs. Magician,Magician vs Magician, etc. Keep in mind that usually War beats Ranger, Ranger beats Mage, Mage beats War. You can PVP a player near your level or higher. Some people can win pvps when pvping a person 4+ levels higher. Furthermore, there are advantages for when a player wins the PVP and disadvantages for why they lost.
Advantages:
- High Armor
- Higher Level than the other player
- A strong weapon (See Weapons for more details) or a +7-8 and up enchanted weapon.
- Enchanted Armor or Weapon(See Enchants for more detail).
- A lot of Intelligence, Strength, Con, Dexterity, or Wisdom depending on your class (See Character Stats for more details).
- A lot of health.
- Better skills
Disadvantages
- Low Armor.
- Lower Level than the other player.
- A very weak weapon.
- No Enchanted weapon or armor.
- A low unit of Intelligence, Strength, Constitution, Dexterity, or Wisdom (depending on your class).
- A low unit of health.
Even if you have some disadvantages, your opposing player might have some too — even if they're a high level, better skills, etc. — you still might be able to beat them.
Let's get started with some tips and tricks!
Levels...
15+
1. The warrior will usually start with bullrush after he hits you and turns purple. When you see him do that, use freezing trap>teleport the other way>spam your attacks>re-freeze if necessary.
2. If the warrior doesn't use bullrush, spam your attacks and move away. Hs/Shield if necessary.
3. Put distance between yourself and the warrior, this will be your main advantage since the warrior is a melee type class. If the warrior approaches you, freeze him immediately. Stay in a range where you can attack him/her, but you'll be safe.
4. Avoid getting stunned and being hit repetitive times, this is your main weakness. Shield yourself immediately after being stunned and put distance once more.
5. Lastly, remember that you have an advantage, because you can easily defeat warriors (even those with high hp) with your high instant damage and deadlies.
20+
1. The warrior will usually start with bullrush after he hits you and turns purple. When you see him do that, use freezing trap>teleport the other way>Doom>Flare>firebolt>flameshock>re-freeze if necessary.
2. If the warrior doesn't use bullrush, spam your attacks and move away. Hs/Shield if necessary.
3. Always stay out of range to prevent from getting stunned.
25-35+
1. Start off with Doom>Flare>Stun>Firebolt>Flameshock.
2. Teleport and hs/shield* if necessary. Repeat step 1.
3. If you see the warrior use Wild Charge, teleport away and use freezing trap or ice prison. Attack the warior. If your shield breaks, use stun.
40+
1.Start off with Doom>Hellfire>Stun>Flare>Firebolt>Flameshock. Teleport away and hs/ds if necessary.
2. If you see the warrior use Wild Charge teleport away and use freezing trap. Attack the warior. If your shield breaks, use stun.
3. If you get hit by Wild Charge by any chance, use Neutralize(if needed)>Stun>Doom>Hellfire.
4. Repeat Step 2 if the warrior isn't defeated.
Always Remember: Stay a fair distance away from the war ALWAYS. Use shield, stun, or freeze to prevent from getting stunned.
Levels...
15+
1. Start out with Flameshock>Flare>Shield>Freeze
2. Teleport(If needed)>Heal>Flare>firebolt>Shield>Attack Button
3. Repeat the steps.
20+
1. Start out with Flameshock>Doom>Flare>Shield
2. Shield(if broken)>Heal>Attack
3. Repeat Step 2 if Mage isn't defeated.
25+
1. Start with Flameshock>Doom>Flare>Stun(Add silence somewhere in there if 30+)
2. Quickly Heal/Shield>Stun(if your opponent did not shield)>Doom>Flare. If your opponent used shield, quickly Doom>Flare>Stun>Silence>Firebolt>Flameshock.
3. Repeat Step 2 if the mage isn't defeated.
40+
1. Start with Silence>Doom>Hellfire>Stun>Flare>Shield
2. Stun or Silence>Doom>Flare>Flameshock>Stun
3. If needed, quickly shield and hs yourself.
4. Repeat steps 1-2
Always Remember: Shield yourself to prevent from getting stunned if you have no shield on. Make sure that YOU stun first after you break their shield. Attack them with a lot of skills before they recover from stun.
Levels..."
15+
1. Start with flameshock>flare>shield.
2. If low hp make sure to freeze the ranger and teleport away from them and heal yourself. Wait for your opponent.
3. Heal(if needed)>Flare>Firebolt>Attack>Shield
20+
1. ALWAYS start with Doom>Flare>Flameshock>Shield
2. If shield is not broke repeat step 1. If broken, make sure to freeze the ranger and teleport away from them and heal yourself. Wait for your opponent. 3. Doom>Flare>Shield>Firebolt>Flameshock.
25-35+
1. ALWAYS start with Doom>Flare>Stun>Shield
2. If shield is not broken repeat step 1. If broken, make sure to freeze the ranger and teleport away from them and heal yourself. Wait for your opponent.
3. Stun>Doom>Flare>Shield>Firebolt>Flameshock
40+
1. Start with Neutralize>Doom>Hellfire>Flare
2. If shield is not broken repeat Step 1. If broken and they hit you, use stun if neutralize is on cooldown. Hs/ds yourself>Doom>flare
3. Freeze the ranger and teleport away from them. Wait for your opponent.
4. Stun>Doom>Flare>Flameshock>Firebolt>Flare
Always Remember: Make sure you don't get stunned and that you're the one stunning them. It's vital to use instant-cast attacks because even the longest second can be a chance for the ranger to stun and hit you multiple times. Ex. Fear is a bad skill to use during pvp because it takes a while to cast and while casting, you miss the chance to actually hit the ranger.
*Note: To spam heal do Shield then quickly keep tapping on Light Healing.
This technique is very useful to heal yourself and others quickly.
Camping[]
There are some mages who camp BF. Some have pricy equipment and skills. There are others who take their camping very seriously and others who camp for fun. It may seem hard to camp in many ways, but it'll get easy!
BF 1
Skills
Flame Shock III-IV
Freezing Trap I-II
Light Healing I-II
Teleport I
Equipment
+4-5 2-3 INT or +4-5 2 INT Fire Resist 10(Color does not matter as long as you have the right stats)
1-3 INT, Fire Resist 5+ with Poison Resist, 1-3 INT, or 1-3 INT
HP 10+ or HP 14+ 1-3 INT
+4-6 HP 8+ MP 10+ w/ or without MP Regen
or HP 10/1-3 INT
+4-5, or +4-5 5% Speed Increase, or +4-5
+4-5
30+ HP or 1-3 INT
BF 2
Skills
Flame Shock III-IV
Freezing Trap I-II
Light Healing II-III
Firebolt III
Carnivalize I-II
Shield III-IV
Freezing Trap I
Teleport I
Equipment
+4-5 5-6 INT, Fire Resist 4-5
1-3 INT or 1-3 INT/HP 20+
1-3 INT or 1-3 INT
+5 HP 15+ w/ or without MP Stats or +5 HP 8+ w/ or without MP Stats
1-3 INT HP 11, or 1-3 INT Mana Regen 2, or 1-3 INT HP 30
+5 HP 10 and 5% Speed Increase, or +4-5, or +4-5 5% Speed Increase
+4-5 Mana Regen 1 MP 10+
+7 5-6 INT w/ or without MP Stats or +7-8 5+ INT w/ or without MP Regen Stats
BF 3
Skills
Flame Shock III-IV
Firebolt III
Flare III
Carnivilize III
Doom II
Prayer of Protection II-III
Freezing Trap I-II
Stun I-II
Light Healing III
Shield III-IV
Teleport I
Equipment
+4-5 5-6 INT, Fire Resist 4-5 or +4-5 5-6 INT
1-3 INT or 1-3 INT/HP 20+
1-3 INT or 1-3 INT
+4-5 HP 28+ MP 30+ Mana Regen 1-2
1-3 INT HP 11, or 1-3 INT Mana Regen 2, or 1-3 INT HP 30
+5 HP 10 and 5% Speed Increase, or +4-5, or +4-5 7%-9% Speed Increase
+4-5 Mana Regen 1 MP 10+
+7-8 INT 6-8 w/or without MP stats