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PSA: This guide is VERY outdated! I created this guide many years back and haven't had the chance to update nor even complete it. Some bits and pieces of it can still be helpful, but please message me or talk to others about specific details written below. I intend to polish this guide next month; a lot of content needs to be fixed and added. Please stay tuned! Thank you.


Iris Intro WarlockAngel-Wings

   A screen glows in front of you. You're finally at that step. Which class do you choose? The Warrior, which everyone depends on to tank? The Ranger, who's able to fire arrows faster than a meteor? Or the Magician, who's skills allow them to do almost anything — from supporting their peers to one-shotting their opponent.

Of course, since you're reading this guide right now, you made the amazing decision in choosing to be a Mage. Being a Mage has its own perks, it's the class with the most skills, the class that's deemed to be "overpowered," the class that's the most fun to play. Unfortunately, being a mage means being prone to getting stuck and sadly murdered because of slow skills. It can be a tough class to play but thankfully, there's ways to combat slow skills (the "I'm stuck" issue is still at thing on TWoM haha....) The chaos that you may have experience with your first few days of being a Mage can instantly be cleared. Knowing certain skill combinations and double casting can shape you into a pro faster than you'd realize! You will soon be happily tap tap tapping away the skills in your slots, and forever cherishing this lovely class.

Stats

The starting stats are as follows:

Points to distribute - 12

Strength - 8

Intelligence - 12

Dexterity - 9

Constitution - 8

Wisdom - 12

There are three ways to distribute these points. Mages can choose to pursue the wis route, the con route, or the con/wis route. Typically, mages will choose the con/wis route then switch to the wis route around level 35-40. Others choose the wis route then switch to the con route around level 40, or the con route then switch to the wis route around level 35.


Wis Route

Strength - 8

Intelligence - 18

Dexterity - 9

Constitution - 8

Wisdom - 18

This route fully maximizes the amount of MP you'll have. The only downside is that your HP will be low. As stated above, you can switch to the con route around level 40 or earlier.

Personally, I would choose this route because of the amount of MP. MP is precious and having plenty is a blessing when it comes to training and pking.

Con Route

Strength - 8

Intelligence - 18

Dexterity - 9

Constitution - 14

Wisdom - 12

This route fully maximizes the amount of HP you'll have. The only downside is that your MP will be low. As stated above, you can switch to the wis route around level 35 or later.

Con/Wis Route

Strength - 8

Intelligence - 18

Dexterity - 9

Constitution - 13

Wisdom - 13

This route balances the amount of HP and MP you'll have. As stated above, you can switch to the wis route to the wis route around level 35-40. This route is preferred, but the wis route is the most effective.

How Does Wis and Con Work?


Training[]

The fastest way to level up is to find a pt (party) with a Warrior or a Ranger. However, levels 1-14+ can solo and might not have to find a pt. Levels 16+ may start pting. When you reach level 40, soloing may be preferable. Additionally, having lures while you solo is an effective way of training. Killing monsters one by one is fine though.

Levels...

1-4 - Woody-Wordy Forest/Woody-Weedy Forest Bramble-Donguri

5-9 - Mushroom Marshland and Mushroom Spore Poisonous-MushyFlower-Elemental

10-13 - Wingfril Island Beach and Island with the LighthouseRed-Crab

14-18 - Forest of Grave/Lanos PlainsFoxCrow

14-25+ - You can go to Forest of Grave777TAILFOX or Lanos PlainsWHITE-CROW or Lighthouse DungeonDEVILANG

19-24 - Kataru Mountains/Forest with RuinsFire-Bird Mutant-Gosumi

25-36 - Desert Valley/Arid GrasslandDesert-GomusiDesert-Ambush

37-44+ - Hot Sand PlainsBIGMAMA

Levels...

19-30 - Polluted ForestFile:Corrupted Forest Keeper.jpg

30-40 - Marsh of DeathRotten-Pudding

41-46+ - Maze ForestDarlene-the-Witch

If you'd rather train at Sky Castle:

Levels...

26-28 - Ancient Palace Puppet

28-30 - Western Sky Castle/Eastern Sky CastleSwirl-FlameTyrant

34-37 - Stone FortressOminous-Bird

35-38 - Unknown MazeSteampunk

42-46+ - Fallen TempleGatekeeper



You can still train on mobs for levels 44 and 45. After leveling to 46, you can use Ancient CoinAncient Coins if you choose to.

Awwzuadventure32

Goodluck!

When training I find it very effective to use these combination of skills: Doom>Flare>Flame Shock>Firebolt. While doing so, I try to stay away from the monster and make sure it doesn't hit me. I don't want to waste mp on shield or healing myself. At times, I add in freezing trap to freeze the monster. I hardly use stun. I only use it if it's really needed.


Armor(Robes)[]


Image Name Level
Cotton-Robe Cloth Robe 1
Novice-Magician-Robe Novice Magician Robe 5
Apprentice-Magician-Robe Apprentice Magician Robe 7
Apprentice-Magician-Robe Mushroom Robe 9
Novice-Magician-Robe Expert Magician Robe 13
Apprentice-Magician-Robe Master Magician Robe 17
Apprentice-Magician-Robe Charmed Robe 22
Crystal-Robe Crystal Robe 26
Monk's-Robe Monk's Robe 30
Sage's-Robe Sage's Robe 34
Robe-of-Silence Robe of Silence 38


Key:
Red - Must Get
Fuchsia - BF Campers
Ultramarine - Must Get/For BF Campers


Which Robe Should You Get?
Cotton Robe

Any Stats

Apprentice Magician Robe

Any Stats

+4 Mushroom Robe(if you want/have money)

Try to get a Mana Regen 1 w/ MP and/or HP Stats

Expert Magician Robe

Any Stats

+4 Master Magician Robe(if you want/have money)

Try to get MP and HP Stats

+4 Charmed Robe

Try to get MP stats and/or HP stats

+4-5 Crystal Robe

Get HP 20+, MP 28+ stats, Mana Regen 1 or HP 30+, MP 30+, Mana Regen 2

Monk's Robe(If you want/have money)

Try to get HP 25+ and MP 30+ stats

+4-5 Sage's Robe(Usually for BF 4 Campers)

Get HP 34+, MP 38+, MP Regen 1 or 2

+4-5 Robe of Silence

Get HP 40+, MP 48, Mana Regen 2

Gloves and Gems[]

Image Name Level
Mitten Mitten 12
Monk's-Gloves Monk's Gloves 32
Gloves-of-Tranquility Gloves of Tranquility 40
Gloves-of-Purification Gloves of Purification 44

Key:
Red - Must Get
Fuchsia - BF Campers
Ultramarine - Must Get/For BF Campers
Black - If you have money


Which Gloves Should You Get?
+4 Mittens 8-12 HP
+4 Pirate Gloves MP Regen 1, 11-16 Mana
+4 Seruang's Heart (if you want/have money)

Try to get a 3 INT one(I don't really reccomend buying this.)

+4-5 Monk's Glove w/ or without MP Regen

SHOULD get 4 INT

+4-5 Gloves of Tranquility

MUST get 4 or 5 INT

+4 Gloves of Purification 4-5 INT
Which Gem Should You Get?
Syphnel's-RubySyphnel's Ruby 1 INT Goddess Blessing 5.0
Syphnel's-EmeraldSyphnel's Emerald 1 INT

Weapons[]

Image Name Level
Staff Wooden Staff 6
Staff Oak Tree Staff 10
Magician-Staff Magician Staff 14
Woopa-Roopa's-Staff Woopa-Roopa's Staff 16
Magician-Staff Novice Shaman's Wand 20
Shaman-Staff Shaman's Wand 24
Shaman-Staff Mystic Wand 27
Ancient-Wand Ancient Wand 30
Cedar-Staff Spiritual Wand 32
Wand-of-Chaos Wand of Chaos 35
Wand-of-Tranquility Wand of Tranquility 38
Hole-of-Silence Hole of Silence 41
Iron-Staff Staff Struck by Lightning 44
Hole-of-Destruction Hole of Destruction 46

Key:
Red - Must Get
Fuchsia - BF Campers
Ultramarine - Must Get/For BF Campers
Black - If you have money


Which Weapon Should You Get?
Wooden Staff, Any Stats
+6-7 Oak Tree Staff

SHOULD get 4-6 INT

+6-7 Magician Staff

SHOULD get 5+ INT

+7 Woopa Roopa Staff

SHOULD get 5+ INT w/ MP Regen

+7 Novice Shaman's Wand

MUST get 5 or 6 INT

+7 Shaman's Wand

SHOULD get 6 INT. If you're a BF 3 camper, get a +8 one with 7 INT

+7-8 Mystic Wand

MUST get 5-7 INT w/ or without MP stats. You have to get +8 if you're planning on skipping the Wand of Chaos or if you're camping.

+7-8 Ancient Wand

MUST get 8 INT, CRIT 1 or 2 and MP Regen 1

+0 Spritual Wand

SHOULD get 8 INT*

+6-7 Wand of Chaos

MUST get 8 or 9 INT with MP and HP stats**

+7-8 Wand of Tranquility

MUST get 9 or 10 INT w/ MP stats.

+0 Hole of Silence

SHOULD get 10 INT or 11 INT. I don't reccomend buying this unless you are using it for the same reason as the Spiritual Wand (see notes below).

+7 Staff Stuck by Lightning

MUST get 12 INT w/ or without MP Regen and MP Stats.

+7 Hole of Destruction

SHOULD get 13 INT.

*Note: Only get this wand — clean and 8 INT — if it boosts your heal. I have only used this since my HS went up from 57 to 58 and it was useful for hsing in IDB, training pts and BF.

**Note: Using a +6 Chaos Wand isn't bad as it might seem. It is roughly about the same damage as a +7 Mystic Wand, but your damage has only a small difference depending on what your INT was using the +7 Mystic Wand. I had a +7 Mystic Wand 5 INT and changed to a +6 8 INT Chaos. My HS went up from 57(43 INT) to 58(46 INT). However, my INT is now 47, which is 59 HS and the damage is still the same. The small boost of INT allows me to attack a higher damage more often(i.e. I constantly deal 99-101 damage on Flameshock as opposed to using a Mystic Wand). Above all, buying a +7 Chaos Wand (with INT that can boost your HS) is more better than a +6 one.


Shoes[]

Image Name Level
Boots-of-Speed Adventurer Shoes 3
Boots-of-Speed Boots of Speed 5
Savage-Boots Savage Boots 10
Shoes(ShukShuk) Shoes(ShukShuk) 20
Boots-of-the-Blue-Waterfall Boots of the Blue Waterfall 24
Shoes-of-Tranquility Shoes of Tranquility 38

Key:
Red - Must Get
Fuchsia - BF Campers
Ultramarine - Must Get/For BF Campers
Black - If you have money


Which Shoes Should You Get?
Adventurer Shoes
+4 Boots of Speed, Any Stats
+5 Savage Boots
+4-5 Shoes (ShukShuk)

Try to get 9% increase. If not, 7% or 8% is fine.

+5 Boots of the blue waterfall
+4-5 Shoes of Tranquility

Try to get 2 or 3 INT, Mana Regen 1-2 and any Fire Resist.



Skills[]

Magician-Skills

All of the skills listed.

Magicians have many skills to choose from. The following skills show when and which skill you should get based on your level.

Level...

1 - None

2 - Flame-ShockFlame Shock 1

3 - Flame-ShockFlame Shock 2

4 - Flame-ShockFlame Shock 3

5 - Freezing-TrapFreezing Trap 1 or/and Light-HealingLight Healing 1 or/and ShieldShield 1

6 - Light-HealingLight Healing 2 or ShieldShield 2

7 - Light-HealingLight Healing 3 or ShieldShield 3

8 - Rage-CrystalSAVE SKILL POINTRage-Crystal

9 - Rage-CrystalSAVE SKILL POINTRage-Crystal

10 - FireboltFirebolt 1 and TeleportTeleport 1 and Ice-PrisonIce Prison 1

11 - FireboltFirebolt 2

12 - FireboltFirebolt 3

13 - Freezing-TrapFreezing Trap 2

14 - Rage-CrystalSAVE SKILL POINTRage-Crystal

15 - FlareFlare 1 and CarnivalizeCarnivalize 1

16 - FlareFlare 2 or CarnivalizeCarnivalize 2

17 - Rage-CrystalSAVE SKILL POINTRage-Crystal

18 - Rage-CrystalSAVE SKILL POINTRage-Crystal

19 - Merry-SnowmanUse skill point anyway you want toMerry-Snowman

20 - Curse-of-DoomCurse of Doom 1 and Prayer-of-ProtectionPrayer of Protection 1

21 - Prayer-of-ProtectionPrayer of Protection 2 or Curse-of-DoomCurse of Doom 2

22 - FlareFlare 3 or CarnivalizeCarnivalize 3

23 - Merry-SnowmanUse skill point anyway you want toMerry-Snowman

24 - Rage-CrystalSAVE SKILL POINTRage-Crystal

25 - StunStun 1 and Healing-WaveHealing Wave 1

26 - StunStun 2

27 - Merry-SnowmanUse skill point anyway you want toMerry-Snowman

28 - Freezing-TrapFreezing Trap 3

29 - Rage-CrystalSAVE SKILL POINTRage-Crystal

30 - SilenceSilence 1

31 - Merry-SnowmanUse skill point anyway you want toMerry-Snowman

32 - Flame-ShockFlame Shock 4**

33 - ShieldShield 4**

34 - Prayer-of-ProtectionPrayer of Protection 3**

35 - FearFear 1 or Sara's-BlessingSara's Blessing 1*

36 - Merry-SnowmanUse skill point anyway you want toMerry-Snowman

37 - Merry-SnowmanUse skill point anyway you want toMerry-Snowman

38 - Merry-SnowmanUse skill point anyway you want toMerry-Snowman

39 - Rage-CrystalSAVE SKILL POINTRage-Crystal

40 - HellfireHellfire 1 and NeutralizeNeutralize 1

41 - HellfireHellfire 2

42 - NeutralizeNeutralize 2

43+ - Use skill points any way you want to

*Note: Feel free to use the File:Oblivion.png if you don't have any skill points yet and want to use Sara's Blessing 1. This is useful for Battlefield (If you're in party with someone), IDB (Instant Dungeon), or player killing in a group. Therefore, use it for one of these examples if you choose to get Sara's Blessing.

**Note: Some skills can't be achieved right away due to the price or rarity, such as Shield 4. You may be able to get the expensive/rare ones at a higher level unless you're a bf camper or you just have a lot of money. You do not need to follow this skill placing section 100%! You can tweak it a little. Those expensive and rare skills can be replaced with another skill.

Skill Placing[]

There are many ways to place skills on slots. There can be one here, one there, one over there. It's best to stay organized on placing the skills though! I strongly suggest to place potions in the slots. Slot 1 should be used for attacks or main skills. Slot 2 should be used for healing skills such as Shield (Skill). Slot 3 should be for miscellaneous things -- potions, pets, or any skill that is not used often. Finally, Slot 4 should be for defensive skills such as Freezing Trap.

(Click on the skills to learn more about them!)

Levels...

10+


1st Slot- Flame-Shock|Firebolt|Teleport|Shield|Freezing-Trap
2nd Slot- Teleport|Freezing-Trap|Shield|Link= Light Healing| Potion
3rd Slot- Fairy-Queen|Scroll| Potion | Use This Slot Anyway You Want To | Use This Slot Anyway You Want To
4th Slot - Ice-Prison

15+


1st Slot- Teleport|Freezing-Trap|Flame-Shock|Firebolt|Flare
2nd Slot- Teleport|Freezing-Trap|Shield|Light-Healing|Carnivalize
3rd Slot- Fairy-Queen|Scroll| Potion | Use This Slot Anyway You Want To | Use This Slot Anyway You Want To
4th Slot - Ice-Prison

20+


1st Slot- Freezing-Trap|Flame-Shock|Firebolt|Flare|Weakness
2nd Slot- Teleport|Prayer-of-Protection|Shield|Light-Healing|Carnivalize
3rd Slot- Fairy-Queen| Equip | Potion | Potion or Use This Slot Anyway You Want To | Use This Slot Anyway You Want To
4th Slot- Scroll|Ice-Prison

25+


1st Slot- Flame-Shock|Firebolt|Flare|Stun|Weakness
2nd Slot- Teleport|Healing-Wave|Prayer-of-Protection|Shield|Light-Healing
3rd Slot- Fairy-Queen| Equip | Potion | Potion or Use This Slot Anyway You Want To | Use This Slot Anyway You Want To
4th Slot- Ice-Prison|Carnivalize

30+


1st Slot- Flame-Shock|Firebolt|Flare|Stun|Weakness
2nd Slot- Teleport|Healing-Wave|Prayer-of-Protection|Shield|Light-Healing
3rd Slot- Fairy-Queen| Equip | Potion | Potion or Use This Slot Anyway You Want To | Use This Slot Anyway You Want To
4th Slot- Scroll|Freeze|Silence|Ice-Prison|Carnivalize

35+


1st Slot- Flame-Shock|Firebolt|Flare|Stun|Weakness
2nd Slot- Teleport|Healing-Wave|Prayer-of-Protection|Shield|Light-Healing
3rd Slot- Fairy-Queen| Equip | Potion | Potion |Carnivalize|
4th Slot- Scroll|Freeze|Silence|Ice-Prison|Fear

40+
1st Slot- Flame-Shock|Stun|Flare|Hellfire|Weakness
2nd Slot- Teleport|Healing-Wave|Prayer-of-Protection|Shield|Light-Healing
3rd Slot- Scroll| Equip | Potion |Ice-Prison|Carnivalize
4th Slot- Freezing-Trap|Neutralize|Silence|Firebolt|Fear


Fame-IconPVPFame-Icon[]

Player vs. Player is PVP. In this situation, one faction (The Empire of Siras or The Kingdom of Lanos) will attack the opposing faction (1 vs 1). It can go like Ranger vs. Magician,Magician vs Magician, etc. Keep in mind that usually War beats Ranger, Ranger beats Mage, Mage beats War. You can PVP a player near your level or higher. Some people can win pvps when pvping a person 4+ levels higher. Furthermore, there are advantages for when a player wins the PVP and disadvantages for why they lost.

Advantages:

  • High Armor
  • Higher Level than the other player
  • A strong weapon (See Weapons for more details) or a +7-8 and up enchanted weapon.
  • Enchanted Armor or Weapon(See Enchants for more detail).
  • A lot of Intelligence, Strength, Con, Dexterity, or Wisdom depending on your class (See Character Stats for more details).
  • A lot of health.
  • Better skills


Disadvantages

  • Low Armor.
  • Lower Level than the other player.
  • A very weak weapon.
  • No Enchanted weapon or armor.
  • A low unit of Intelligence, Strength, Constitution, Dexterity, or Wisdom (depending on your class).
  • A low unit of health.

Even if you have some disadvantages, your opposing player might have some too — even if they're a high level, better skills, etc. — you still might be able to beat them.

Let's get started with some tips and tricks!


Mage vs. WarriorMagician-ClassWarrior-Class


Levels...


15+

1. The warrior will usually start with bullrush after he hits you and turns purple. When you see him do that, use freezing trap>teleport the other way>spam your attacks>re-freeze if necessary.

2. If the warrior doesn't use bullrush, spam your attacks and move away. Hs/Shield if necessary.

3. Put distance between yourself and the warrior, this will be your main advantage since the warrior is a melee type class. If the warrior approaches you, freeze him immediately. Stay in a range where you can attack him/her, but you'll be safe.

4. Avoid getting stunned and being hit repetitive times, this is your main weakness. Shield yourself immediately after being stunned and put distance once more.

5. Lastly, remember that you have an advantage, because you can easily defeat warriors (even those with high hp) with your high instant damage and deadlies.

20+

1. The warrior will usually start with bullrush after he hits you and turns purple. When you see him do that, use freezing trap>teleport the other way>Doom>Flare>firebolt>flameshock>re-freeze if necessary.

2. If the warrior doesn't use bullrush, spam your attacks and move away. Hs/Shield if necessary.

3. Always stay out of range to prevent from getting stunned.

25-35+

1. Start off with Doom>Flare>Stun>Firebolt>Flameshock.

2. Teleport and hs/shield* if necessary. Repeat step 1.

3. If you see the warrior use Wild Charge, teleport away and use freezing trap or ice prison. Attack the warior. If your shield breaks, use stun.

40+

1.Start off with Doom>Hellfire>Stun>Flare>Firebolt>Flameshock. Teleport away and hs/ds if necessary.


2. If you see the warrior use Wild Charge teleport away and use freezing trap. Attack the warior. If your shield breaks, use stun.


3. If you get hit by Wild Charge by any chance, use Neutralize(if needed)>Stun>Doom>Hellfire.


4. Repeat Step 2 if the warrior isn't defeated.

Always Remember: Stay a fair distance away from the war ALWAYS. Use shieldShielded, stun, or freeze to prevent from getting stunned.



Mage vs. MageMagician-ClassMagician-Class


Levels...


15+

1. Start out with Flameshock>Flare>Shield>Freeze

2. Teleport(If needed)>Heal>Flare>firebolt>Shield>Attack Button

3. Repeat the steps.

20+

1. Start out with Flameshock>Doom>Flare>Shield

2. Shield(if broken)>Heal>Attack

3. Repeat Step 2 if Mage isn't defeated.

25+

1. Start with Flameshock>Doom>Flare>Stun(Add silence somewhere in there if 30+)

2. Quickly Heal/Shield>Stun(if your opponent did not shield)>Doom>Flare. If your opponent used shield, quickly Doom>Flare>Stun>Silence>Firebolt>Flameshock.

3. Repeat Step 2 if the mage isn't defeated.

40+

1. Start with Silence>Doom>Hellfire>Stun>Flare>Shield

2. Stun or Silence>Doom>Flare>Flameshock>Stun

3. If needed, quickly shield and hs yourself.

4. Repeat steps 1-2

Always Remember: Shield yourself to prevent from getting stunned if you have no shield on. Make sure that YOU stun first after you break their shield. Attack them with a lot of skills before they recover from stun.


Mage vs. RangerMagician-ClassWarrior-Class


Levels..."

15+

1. Start with flameshock>flare>shield.


2. If low hp make sure to freeze the ranger and teleport away from them and heal yourself. Wait for your opponent.

3. Heal(if needed)>Flare>Firebolt>Attack>Shield

20+

1. ALWAYS start with Doom>Flare>Flameshock>Shield

2. If shield is not broke repeat step 1. If broken, make sure to freeze the ranger and teleport away from them and heal yourself. Wait for your opponent. 3. Doom>Flare>Shield>Firebolt>Flameshock.

25-35+

1. ALWAYS start with Doom>Flare>Stun>Shield

2. If shield is not broken repeat step 1. If broken, make sure to freeze the ranger and teleport away from them and heal yourself. Wait for your opponent.

3. Stun>Doom>Flare>Shield>Firebolt>Flameshock

40+

1. Start with Neutralize>Doom>Hellfire>Flare

2. If shield is not broken repeat Step 1. If broken and they hit you, use stun if neutralize is on cooldown. Hs/ds yourself>Doom>flare

3. Freeze the ranger and teleport away from them. Wait for your opponent.

4. Stun>Doom>Flare>Flameshock>Firebolt>Flare

Always Remember: Make sure you don't get stunned and that you're the one stunning them. It's vital to use instant-cast attacks because even the longest second can be a chance for the ranger to stun and hit you multiple times. Ex. Fear is a bad skill to use during pvp because it takes a while to cast and while casting, you miss the chance to actually hit the ranger.

*Note: To spam heal do Shield then quickly keep tapping on Light Healing.
This technique is very useful to heal yourself and others quickly.

TreasureCampingTreasure[]

There are some mages who camp BF. Some have pricy equipment and skills. There are others who take their camping very seriously and others who camp for fun. It may seem hard to camp in many ways, but it'll get easy!


BF 1


Skills


Flame Shock III-IV
Freezing Trap I-II
Light Healing I-II
Teleport I


Equipment

+4-5 Wizard-hat 2-3 INT or +4-5Purplefrog 2 INT Fire Resist 10(Color does not matter as long as you have the right stats)
Mother-Nature 1-3 INT, Coral-Necklace Fire Resist 5+ with Poison Resist,Dark-Skull 1-3 INT, or Soccer-Ball-Necklace 1-3 INT
Cloak-of-Will HP 10+ or Cloak of Health HP 14+ 1-3 INT
+4-6 Novice-Magician-Robe HP 8+ MP 10+ w/ or without MP Regen
Fungiskin-Belt or Fungiskin-Belt HP 10/1-3 INT
+4-5Wingwing-Boots, or +4-5Boots-of-Speed 5% Speed Increase, or +4-5Boots-of-Speed
+4-5 Old-Leather-Gloves
Ring-of-Ancient 30+ HP or Guardian's-Ring 1-3 INT



BF 2


Skills


Flame Shock III-IV
Freezing Trap I-II
Light Healing II-III
Firebolt III
Carnivalize I-II
Shield III-IV
Freezing Trap I
Teleport I


Equipment


+4-5 Eye-of-Beholder 5-6 INT, Fire Resist 4-5
Mother-Nature 1-3 INT or Coral-Necklace 1-3 INT/HP 20+
Cloak-of-Death 1-3 INT or Cloak-of-Will 1-3 INT
+5 Apprentice-Magician-Robe HP 15+ w/ or without MP Stats or +5 Novice-Magician-Robe HP 8+ w/ or without MP Stats
Heavy-Leather-Belt 1-3 INT HP 11, or Belt-of-Mana-Regeneration 1-3 INT Mana Regen 2, or Belt-of-Regeneration 1-3 INT HP 30
+5 Savage-Boots HP 10 and 5% Speed Increase, or +4-5Wingwing-Boots, or +4-5Boots-of-Speed 5% Speed Increase
+4-5 Pirate-Gloves Mana Regen 1 MP 10+
+7 Magician-Staff 5-6 INT w/ or without MP Stats or +7-8 Woopa-Roopa's-Staff 5+ INT w/ or without MP Regen Stats



BF 3


Skills


Flame Shock III-IV
Firebolt III
Flare III
Carnivilize III
Doom II
Prayer of Protection II-III
Freezing Trap I-II
Stun I-II
Light Healing III
Shield III-IV
Teleport I


Equipment


+4-5 Eye-of-Beholder 5-6 INT, Fire Resist 4-5 or +4-5 Eye-of-Beholder 5-6 INT
Mother-Nature 1-3 INT or Coral-Necklace 1-3 INT/HP 20+
Cloak-of-Death 1-3 INT or Cloak-of-Will 1-3 INT
+4-5 Crystal-Robe HP 28+ MP 30+ Mana Regen 1-2
Heavy-Leather-Belt 1-3 INT HP 11, or Belt-of-Mana-Regeneration 1-3 INT Mana Regen 2, or Belt-of-Regeneration 1-3 INT HP 30
+5 Savage-Boots HP 10 and 5% Speed Increase, or +4-5Wingwing-Boots, or +4-5 Shoes(ShukShuk) 7%-9% Speed Increase
+4-5 Pirate-Gloves Mana Regen 1 MP 10+
+7-8 Shaman-Staff INT 6-8 w/or without MP stats



Yuria awwzumgirl Lily-Circlet

  


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